It's been seven months since I started working on Ortus's script on a 9-5 basis, slaving over the different character choices and plot developments. I've been playing RPGs since I was 12 (27 now), and I can say without a doubt that I've never seen a game with this many endings since Chrono Trigger.
That said, the endings for Chrono Trigger were sort of a bit hit and miss - it's not like you could turn Chrono evil or anything. Though exactly what Chrono would say as an evil villain would probably be the same. How do you make "..." sound evil?
I digress; unlike most games, these endings aren't simply a last minute choice - the entire game takes several different paths. So in essence, we're making several different games - which is why the entire thing is taking so long =)
Today I decided to put in some dialogue where you're taking to generic evil guy A, and you decide to talk about the eating habits of chickens. What other game gives you this sort of option? And this is a flash game! Revolutionary, I tell you.
A lot of people have compared BWK to Diablo and Dragon Age - I was a bit surprised since I'd never played Diablo, but Jazza showed me a few screens. I think the RPG market has stagnated a bit lately - there's only a handful of fantasy RPG titles around. This might also have something to do with the demise of the PS domination towards XBox games, and therefore the lack of JRPGs on the market. I'm just glad nobody ever compared us to Fable =)
My one lament - If only Jack Frosts were not copyrighted by Atlus, I'd throw one into Ortus - who can resist their awesome hee-ho'eyness =P See ya later, hee ho!
Jazza
Get back to work. And write me more dialogue options to talk about chickens! and add more potatoes to the conversations will you!
AdamIpsen
But-but-but, it's suuunndaaay masstteerrr! *Adopts hunchbacked stance* Fine, Adams will get to work then massage the master's bunions later...
Request accepted: One "Fiddle dee dee, potaters" pending for plot insert =D